PS_IN VS( VS_IN input, uniform bool vertexColor, uniform bool emissiveColor)
technique10 RenderFalseFalse
{
pass P0
SetGeometryShader( 0 );
SetVertexShader( CompileShader( vs_4_0, VS(false, false) ) );
SetPixelShader( CompileShader( ps_4_0, PS() ) );
}
technique10 RenderFalseTrue
SetVertexShader( CompileShader( vs_4_0, VS(false, true) ) );
technique10 RenderTrueTrue
SetVertexShader( CompileShader( vs_4_0, VS(true, true) ) );